Q. What is NeuroTracker*?
A. A scientific technique that improves perceptual-cognitive abilities for athletic performance. An immersive environment is used train the athlete's multiple target tracking skills in a scene of dynamic 3D motion.
NeuroTracker was developed by CogniSens Athletics Inc. - a Montreal-based company that specializes in neurobiological science and technological applications for sports performance and assessment. The science is driven by Chief Science Officer Dr. Jocelyn Faubert, a world-leading neuro-physicist. Dr.Faubert is director of the Visual Psychophysics and Perception Laboratory at the University of Montreal.
Q. How does NeuroTracker work?
A. By isolating the core mental skills used for reading gameplay and then training them intensively at the level of the brain - a focused workout for the mind. NeuroTracker improves the efficiency of the neural networks that process complex motion. Athlete studies in the lab and in the field show NeuroTracker brings radical gains in "perceptual-cognitive ability" - the basis of visual processing. Gains in tracking skill are dramatic because the brain is so adaptive.
Q. Why is NeuroTracker unique?
A. NeuroTracker's hard science approach provides excellent measurements of perceptual agility. Although a major factor in team-sports performance this is generally untrained. NeuroTracker forms a true bridge between neuroscience and sports science as both a practical and proven way to improve perceptual-cognitive ability.
Q. Why is NeuroTracker for team-sports?
A. Team-sport athletes are the Einsteins of the athletic world. Throughout each game they are overwhelmed with scenes of complex and dynamic motion that change rapidly during critical moments of play. Rather than physical ability, sports science studies show that the key difference between elite and sub-elite athletes is the ability manage this visual overload. NeuroTracker raises game-shape levels to handle these extreme visual demands.
Q. What are NeuroTracker's applied uses?
A. NeuroTracker is primarily a performance enhancement tool, but the data drawn from every session is valuable for profiling each athlete's skillset and can also play a critical role in determining return to play readiness after a concussion. NeuroTracker improvement of perceptual agility is a proactive method for reducing the risks of injuries sustained from in-field collisions, and the non-physical training is ideal for athletes already injured.
Q. Does performance transfer?
A. As a raw perceptual-cognitive task, gains with training directly show increased visual processing skill. Substantial NeuroTracker improvements have been established with top teams in NHL, EPL and Rugby. CogniSens Athletics is now collaborating with several of these teams with the aim of correlating performance data and to study the effects of training physical skills while NeuroTracking.
Q. What is the benefit for managing concussions?
A. NeuroTracker sessions scientifically measure each athlete's perceptual-cognitive state. NeuroTracking activates high level mental resources at threshold levels that are known to be disrupted by the effects of concussions. Medical staff can retest post-concussed players to assess mental normalcy and to help judge readiness for going back into the field.
Q. How is injury prevention relevant?
A. Unanticipated collisions or tackles from the sides are a major injury threat amidst the chaos of team-sport play, making perceptual agility an athlete's first line of defense. NeuroTracker's uses wide visual immersion for conditioning peripheral awareness. As well as enhancing the ability to perceive more targets and track them moving in from the sides earlier, NeuroTracker increases the neural efficiency with which these are processed to help a player maintain awareness under pressure.
The DynaVision* is used to train dynamic visual skills such as eye-hand coordination, peripheral awareness, visual reaction time etc. As such, this training is suitable for sports that are dynamic in nature. The DynaVision is the most effective tool available because each exercise forces the athlete to use most, and sometimes all, of the visual skills at once, and therefore provides a good indication of their ability to perform multiple sensory-motor tasks simultaneously. Athletes must not only recognize the existence of a peripheral stimulus, but also judge the exact location of the stimulus and react physically to it without losing their concentration on a key target.
* DynaVision is a trademark of Dynavision International. www.dynavisioninternational.com
The Senaptec Strobe is designed to train the connections between an individual's eyes, brain, and body. Using liquid crystal technology, the lenses flicker between clear and opaque, removing visual information and forces the individual to process more efficiently. The Senaptec Strobe can be integrated into existing training drills and exercises.
The Sensory Station is a sensory evaluation and training device that measures 10 visual and sensorimotor skills
How clearly you see distant details.
How accurately you judge differences in contrast.
How accurately you judge depth information at distance.
How quickly you change attention between distances.
How quickly you visually acquire critical information.
How quickly your hand reacts to a visual signal.
How accurately you track objects moving in space with distractions.
How rapidly you visually shift and recognize a peripheral target.
How quickly your hand responds to changing targets.
How quickly and accurately you make decisions and react in pressure situations.
The Generation 5 FITLIGHT TRAINER is used by sports scientists, athletic trainers, coaches, teachers, doctors and physical therapists to improve and measure speed and agility; reduce response and reaction times; sharpen visual processing and tracking; increase overall strength and stamina; and last but not least, enhance spatial awareness.
The Generation 5 FITLIGHT TRAINER is a multi-purpose, light-reaction training system designed to develop, and measure, visual, cognitive, and motor skills, with an emphasis to spatial awareness. Wireless technology is used to establish bi-directional communications between the Android Tablet based FIT-Controller™, and up to 32 portable FITLIGHTS™. The FITLIGHTs are sophisticated motion and impact sensors, with built in stop watches, which transmit timing and completion data to the FIT-Controller for display and storage. When running any FITLIGHT TRAINER sequence or protocol, the FIT-Controller’s job is to activate (turn on) the FITLIGHTS. Whether athlete, PE student, or patient, the participant’s job is to react to, move to, and deactivate (turn off) the FITLIGHTS. The FITLIGHTS’s job is to generate the timing data for these activations and deactivations and transmit them back to the FIT-CONTROLLER.